![]() ![]() ![]() And once an NPC has been killed, any event that can only happen if they're still alive automatically becomes non-canon. For example, the Dweller can't have saved the Vault if they failed to save the Vault (obviously) and vice versa. After all, Fallout 1 represents the starting point of the series, and there is no other material that can influence the story *.īut since the Fallout series has branching storylines, some events may be mutually exclusive. What is or isn't canon can differ from game to game.įor Fallout 1, everything that is told within the game is canon. In this case, the work is a video game of the Fallout series. In other words, canon is every event that "really" happened according to a given work's story. In fiction, canon is the material accepted as officially part of the story in an individual universe of that story. ![]()
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